Tag Archives: google

Devices and desires: why the portable device wars are a red herring

A little pre-history

When I was a kid, I had an Atari 130XE. You’ve probably never heard of it. It was an 8-bit, all-in-one box that booted straight into BASIC; a flexible, well-built, sturdy computer.

There was just one problem: it wasn’t a ZX Spectrum or a Commodore Amiga.

At the time, Britain was undergoing a low-budget computing renaissance. Bedrooms up and down the country were filled with skinny boys (and yes, it was mostly boys) noisily loading games from cassette tapes and dutifully copying down source code listings from specialist magazines. The two engines of this renaissance were the Spectrum and the Amiga, and as such, the games, the tutorials and the social infrastructure were built for these two machines. Perhaps this helped me become more of a creative self-starter: I wrote my own games and stories instead of consuming other peoples’.

Later on, 16 bit computers became popular, and everyone upgraded to the Atari ST: a home machine powerful enough for creatives and musicians, but cool enough for game-playing kids. Except, perhaps inevitably, we had a PC. Running DOS. With a black-and-white Hercules display. Great if you wanted to plug economic figures through a spreadsheet, but lousy if you were a twelve-year-old who was mostly interested in playing The Secret of Monkey Island. Not only was the wholly PC incompatible with the Atari ST, but the PC was actually incompatible with itself: a game that worked on PCs with an EGA or VGA screen wouldn’t work with CGA or Hercules. Back then, the parts inside your computer were at least as important as the operating system you ran or the software you bought.

Plug and Play

Through heavy force and heavy lifting, Microsoft changed all that. Windows 95 was the first widely-accessible operating system that unified hardware platforms. Sure, you had to have an Intel-compatible processor, and it took them a while to get it right (for a while the system was redubbed “plug and pray”), but you didn’t have to mess with configuration files to get your computer working. This was a Big Deal.

Today, we’re used to not having to tinker with our machines. Windows will adapt to just about any hardware you throw it at, and even Linux has become an easy-to-use operating system (relatively speaking).

Better yet, we have data portability: in my house we’re running Windows 7, Mac OS X and Ubuntu, and I can move my documents between them interchangeably. Thanks to the web, and Java before it, we even have applications that don’t care what kind of operating system they run on. For an end user, things just work. That’s exactly how it should be.

Finally, computing is simple, data is interoperable and consumers are in control.

Uh oh: enter the portables

So just as we get a unified computing platform that’s easy to use and relatively simple for consumers to navigate, in comes a new device market that’s as fragmented and consumer-unfriendly as the computing market was in the eighties.

Android. iPhone OS. Windows 7 tablet edition. Windows Embedded Compact. Windows Phone. WebOS. ChromeOS. Kindle OS. Whew! It’s like 1986 all over again.

As a publisher or developer, figuring out which device to build for is a headache. Each one has a different operating system, possibly a different app store (something nobody had to worry about in the eighties), and a different set of underlying technologies. Do you exploit the iPad’s current success and develop for the locked-down Apple platform? Do you take advantage of Amazon’s huge built-in market and write a Kindle app? Do you hold out and wait for HP’s exciting-looking WebOS-powered tablet (which caused a storm recently by publicly moving away from Windows)?

Plug and Play (again)

The truth is, market forces are going to apply the same pressures to the mobile market that the personal computing sector felt in the early nineties. This story has played itself out several times now: one platform will emerge victorious. Judging by the lessons learned by IBM with their Personal Computer architecture, and both Microsoft and Linux for operating systems, it’s likely to be one which is:

  • Open: anyone can add it to their system for little cost, allowing hardware manufacturers to maximize profits by concentrating on the device itself rather than the ecosystem around it
  • Sustainable: it’s powered by a solid business ecosystem that will ensure the longevity of the platform
  • Friendly: it’s a system for everyone, not just hobbyists or developers
  • Flexible: it can be used in multiple contexts, from living rooms to science labs

By this measure, Apple is condemned to be a niche player, operating at the premium end of the market. Sure, right now technophiles everywhere are salivating over the iPad, but that will last until someone comes out with something nicer. In any event, Apple’s grasp is limited to the wealthier western nations – there are far more people seeking more affordable devices waiting in the wings in other places. The third world computer revolution is very much underway.

My bet, of course, is on web technologies. But it isn’t necessarily on the Internet: it’s time we separated web technologies from the World Wide Web. Indeed, connectivity isn’t ubiquitous, and isn’t likely to become ubiquitous world-wide for a very long time. Therefore, the ability to download, install and run apps offline, as we always have with software applications, is incredibly important.

With its Chrome Web App Store, Google is leading the way, and showing that it understands what it takes to create a next-generation application platform. It’s also shown leadership over HTML 5, which it is clearly investing in as a genuine method for powering both content and software. The genius is this: anyone can build using web technologies, and web technologies can run on virtually any hardware. Google makes its money through value-added services, like advertising (to allow both device manufacturers and software developers to supplement their incomes), its app store and underlying logic via some powerful APIs. It’s not an operating system, but for most end-users, they’re making the operating system irrelevant: it’s simply the thing that runs the web browser.

My advice: ignore the hardware

Computers as we know them today will always exist, but they won’t be for everybody. If you’re developing for non-technical end users, the plethora of hardware devices available to you is a red herring. You should be thinking of the web as the platform your products will be based on. Make no mistake: you need to become an expert in web technologies now – or, of course, find someone who is.

Images:

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[audioblog] Google buzz and privacy

Unless you have been living under a rock the last few days you will be aware of Google’s new social networking product – Google Buzz.

Unfortunately it would seem that some assumptions made by the designers and the automatic opt-in nature of the service has lead to some serious issues.

For me it underlines some of the problems with entrusting your personal data to the cloud. That is not to say of course that it is a user’s fault that their data gets shared in such a way – everything in the day to day usage of these tools gives the user a reasonable expectation of privacy.

The trouble is, that this expectation is largely an illusion. When using cloud services, you are entrusting them and you hope that they will exercise the same care when dealing with your data as you would – but unfortunately this is rarely the case.

Whether through carelessness or malicious action information has a tendency to leak. Assumptions made by the design team can be proved poor. So in short, never put anything on the internet that you wouldn’t be happy to see on a billboard.

Download audio file (97642-the-buzz-around-buzz.mp3)

Which Way Would You Go?

I get off the bus at Marble Arch and have to walk to Piccadilly Circus, Google original told me this route:


View Larger Map

Which basically entails walking a long way down Oxford Street, which is never a nice road to walk along due to the sheer volume of people.

Now Google has decided to offer up this route:


View Larger Map

Which is actually quite a tempting route, in my infinite wisdom, on the first day I found a route for myself:


View Larger Map

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Charging for software in the age of web apps

Google was an advertising company.

Back in 2005, Daring Fireball’s John Gruber described Google’s business as follows:

Judged by their profits, Google is an advertising company. They don’t profit from search, they don’t profit from software. They profit by selling ads. This isn’t to belittle them — I think Google is a terrific company, and they are profiting handsomely from ad revenue ($369 million last quarter). […] If Google has a platform, it’s an advertising platform, not a developer platform. I’m not even saying Google should have a developer platform — I’m just saying they don’t.

Fast forward to 2009, and Internet advertising is beginning to fail, declining slightly during the first half of the year. Sites like TechCrunch were quick to herald its demise with articles like Why Advertising Is Failing On The Internet, which declared:

My basic premise is that the internet is not replacing advertising but shattering it, and all the king’s horses, all the king’s men, and all the creative talent of Madison Avenue cannot put it together again.

It’s become clear that for a lot of purposes, advertising is not a viable or useful business model. Although it may still be suitable for very high-volume, mass-market sites and applications, it’s almost impossible to make money through advertising with niche or specialized content in most areas. (Some areas, like real estate, remain relatively lucrative.) Additionally, targeted ads require the advertising software to track your activity and store data about you, which more consumers are becoming concerned about. And perhaps most importantly of all, nobody actually wants to see ads – and advertisers are having to become more creative and invasive in order to compensate.

Similarly, if you want to make headway in the enterprise or educational spaces, targeted ads are inappropriate or impossible, for legal and policy reasons. For publicly-funded organizations like educational institutions, allowing commercial companies to track users is an ethical nightmare. For private enterprise, the data collection required for ad targeting is unacceptable, and the visual presence of advertising threatens their brands.

However, they are willing to pay for software, to the tune of $222.6 billion worldwide.

Boldly going to the enterprise & paid software.

The web is fast becoming a viable platform for applications: rather than visiting websites, we are increasingly using applications that happen to use the web as an interface. Google is at the forefront of this change.

On November 11, Google announced SPDY, an “embrace and extend” version of the HTTP protocol that underpins the web (it’s how browsers and web servers talk to each other). This new version has numerous tweaks that result in pages that load up to 55% faster – important if you’re trying to build responsive applications with web interfaces. Google have also been betting big on HTML 5, which extends the web’s UI infrastructure to provide support for a much richer experience without falling back on plugins like Flash. Two of the most important requirements for enterprise applications that use a web-based interface are offline capability (the ability to use the application with no Internet connection) and support for concurrent processes (allowing your web interface to perform more than one task at once). HTML 5 has both.

Google has evolved from a consumer search and advertising company, into one that provides enterprise infrastructure applications. Its plan is clearly to dominate Microsoft’s leadership and become a bona-fide software power. Recently, Microsoft has been playing catch-up, by including web-based versions of its applications in its enterprise Sharepoint intranet offering. It has also be moving against the tide by planning on offering advertising-supported versions.

Google’s CEO, Eric Schmidt, told the Garner Symposium last month why it was charging for their enterprise applications:

"Enterprise is a huge priority for the management team and me personally […] It’s the next big billion-dollar opportunity after our display (ad) business. […] We looked at ad-supported enterprise applications and decided most corporations would not be comfortable with random ads showing up on somebody’s desktop."

The web is moving away from advertising.

It’s not just Google that is moving away from a purely ad-supported, consumer strategy. Markus Witte, co-founder of the language learning portal Babbel, wrote on their blog about adjusting their business model:

Our plan, in fact, was to partially finance Babbel with advertising. We intended to provide a “freemium” product that would have a basic version that was public, while providing additional premium content for those who might want to dig deeper. But now we see this just doesn’t work. It simply is not possible to build a high-quality online learning environment while simultaneously selling ad space effectively. We tried to bring these two objectives together. But ultimately we had to accept that a business model appropriate for social networks and news services is plain wrong when applied to online education.

The numbers speak for themselves. The US paid e-learning market has been estimated to be worth $16.7 billion in 2009 and has a relatively small number of players; the US advertising revenues for the Internet as a whole were estimated to be $10.9 billion for the first half of 2009. (That’s $10.9 billion to the advertising companies, rather than the amount content and site owners see, which will be a subset of that amount.) When you run a startup company, you can either put your trust in display advertising and number of eyeballs looking at your site, or you can employ a sales team and ask for cash. Entranced by the model that Google originally promoted, Babbel tried the former, and discovered that it didn’t work; recognizing that they were a software company rather than a mass-media outlet, they then reverted to traditional business methods.

Using a centralized software service for non-core activities like language learning is probably fine. However, enterprise organizations can be uneasy about trusting software hosted by third parties (in what’s almost ubiquitously called “the Cloud”). Blog posts and photos are one thing, but it’s quite another to place your internal strategy documents, confidential discussions and financial data on servers owned by another firm with no real guarantee that they’ll remain unseen by prying eyes. It’s also insecure on a technical level: by using the Cloud, you’re outsourcing the fidelity and availability of your data. A much more preferential option would be to gain the ease of use of web applications, but store them securely on local infrastructure.

Open source software is commercial.

Later in Markus Witte’s post, he discusses some of the things that are successfully given away for free on the Internet; among them is open source.

In contrast to Open Source software and Creative Commons, where developers and authors often work for free, ad-sponsored services are designed to make money – and they do. […] But there is another, more insidious, drawback of ad-sponsoring that is less visible to the naked eye: the true customers of these ad-sponsored services are not the users but rather the advertisers. And as everywhere else, the Customer is King.

His remark about open source developers is a misconception: most open source development is done for profit. For example, over 70% of Linux kernel development is done by paid professionals, with a commercial goal in mind. This may be the basis of directly commercial activities like support; a market-based goal, for example to diminish Microsoft’s share; or it may be to ensure the longevity of the infrastructure that a company relies on. (More web servers are powered by open source than not; Netcraft reported this month that 55.33% of active websites are running Apache.) Make no mistake: open source is a business model – one that marries the free ethos of the Internet with paid commerce.

The most common open source business strategy is to use your “community edition” – the unadulterated open source software – as a loss leader that brings users to your commercial products and services. Releasing your software under an open source license theoretically means you gain a community of developers; if your software doesn’t work in a particular set of circumstances, they will often contribute back a fix for the problem. They may also contribute plugins and extra code that extends the functionality of your product. They get software that works for them (and the security that they can always use and modify the code to fit their needs); you get a wider market that you can sell commercial services to, using a wider, more solid set of functionality. Whereas, as Markus points out, the advertiser is king in ad-supported software, in open source the user is king.

Here are some examples you’ve probably heard of:

  • The database software MySQL is released for free under the GNU Public License. Unusually, you’re allowed to mix and match it with software released under other open source licenses (but not closed-source software): they really want their product to spread. This is because they’ve got commercial options based on training, certification, partner agreements and consultancy services, as well as extra features for power users that aren’t available in the community product. (See the article MySQL’s Quid Pro Quo.)
  • Ubuntu is a version of Linux designed with ease of use in mind; it riffs on the interfaces of operating systems like Microsoft Windows and Mac OS X. Canonical, the company behind it, make money through extensive commercial support and partner services. The partner ecosystem is their main bread and butter; the more companies pay, the better access they get to the core Ubuntu team and project strategy, marketing materials, rights to use Ubuntu branding and so on. In turn, those things help the partner companies earn more through their downstream Ubuntu services.
  • Android is an open source operating system sponsored by Google. Although it’s mostly been used on mobile phones so far, it can actually run on a much wider range of devices; Android-powered netbooks are beginning to appear. This has the benefit of holding back Microsoft’s market share – Google is positioning its application suite, which is paid software, against Microsoft Office. (Windows 7 is said to run well on netbooks, and Google will soon have two open source netbook operating systems out: Android and Chrome OS.) There is also a directly commercial component: although Android is open source, it has direct links to Google’s consumer applications like Gmail and Calendar. Those applications, both within Android and on the web, are not open source, and must be licensed.

There are many more. Check out Network World’s list of 10 open source companies to watch, and note that one thing links them: they are all providing services aimed at the business market.

Charging for web-based software.

Google and Microsoft have both demonstrated that the market is ready for web-based business software: products that have the benefits of the web (you can access it from anywhere, on any compatible device) but are designed with the needs of enterprise organizations in mind. It must be secure, have the ability to be installed on an organization’s own infrastructure, and have a solid business model that ensures longevity of the product.

I also strongly believe that an open source development and licensing model, when coupled with a strong commercial strategy from the outset, is a great way to build a product’s feature set, userbase and reputation on the kinds of budgets that web startups are used to. It also makes it easily available to students, as well as a vast talent pool in places where buying software at western license prices is a trickier proposition; two groups that can be invaluable for promotion, feedback and involvement.

Finally, the commercial open source model for web-based applications allows you to easily create an ecosystem: if you create a compelling application that really does have a solid business model, other companies will be very interested in taking a cut. The more people who have an interest in your product succeeding, the better. If you give them a solid commercial reason to invest upstream, and create a great product that makes end-users’ lives easier, everyone wins.

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Google Wave Song

“Google give us a wave, Google Google give us a wave….

google_wave_logo

WAAAAYYYY”

I can see it now being sung, football hooligan style at all IT conventions across the globe. Back to the point, I have Wave now (thanks to Sylvia), shout if you want my ID, or drop me yours. IF I know you I might even add you as a contact.

Barcamp Transparency 2009

Yesterday, all the hard work we put in to getting Barcamp Transparency 2009 ready paid off, and I have to admit I am really pleased with how it went!

Judging by the feedback I’ve been getting throughout the day you guys enjoyed it as well, but please let me know if there’s anything that we could do better next year!

Of course the event wouldn’t have been possible without our sponsors… Google who were kind enough to cover the cost of the venue (and thanks to the Oxford Club for being so good to us on the day!). Thanks to our other sponsors – 1000 heads, Proactive, Outmap, Moo and TerminateTheRate.org as well.

Also, thanks to our media sponsors: Global voices, Mashable and JackFM.

Most of all, thanks to all of you who came!

There were plenty of interesting conversations had, and we’ve already spawned a couple of interesting projects – do write in and tell me about yours, we’d love to do a followup!

Check out our flick group, and if you have any photos feel free to upload them to the group pool.

Anyway, I’ve rambled on…see you next year!

Google to launch a new operating system

Google is developing an operating system (OS) for personal computers, in a direct challenge to market leader Microsoft and its Windows system.


BBC news – Google to launch operating system (8th July 2009)

I’m not entirely sure that this is a direct challenge to Windows 7 – but I do think that in the beginning, it will be a great OS for netbooks etc. I don’t see this being a replacement for my main OS any time soon; I will install it though, but I would imagine that would be for internet browsing and testing purposes only.

Two things that I can definitely be sure of is that a) it will be lightning fast, b) it will be more secure than the queen’s bedroom.

Chrome OS and the web as applications

It’s not a Google strategy, but they’ve chosen to embrace and extend it: the web is turning into an application platform.

Google announced Chrome OS today – an operating system for netbooks, designed to boot up in seconds directly to a browser. Applications run using HTML 5 standards, which include support for offline applications and advanced interface capabilities.

More than that, it’s an attack – not just on Microsoft, but on the old model for operating systems and home computing. The web allows greater ease of use (no application installs!), lower resource requirements (perfect for those netbook CPUs) and instant connectivity. Social functionality becomes intrinsic to all software on the platform, rather than a product in itself. See Building the User-Centered Web for a detailed analysis of how software will change, and why.

Of course, if this revolution happens through Google Apps (or applications hosted on the Google App Engine), running Google advertising and saving to a central Google Account, well, they’ll just have to live with it. I’ve argued before that Google Wave is a Sharepoint killer, but this move makes that positioning explicit; Google is set to directly take on Microsoft. By making the operating system open source, they’ve invited everyone to join in.

It’ll be an interesting battle: while Windows 7 won’t ship with a browser in Europe, Chrome OS is all browser. More broadly, web applications could help with much-needed cost cutting in places like schools and public institutions, so there’s a lot at stake here.

As regular readers will know, I’m very interested in this change, and I plan on getting my hands dirty helping to build a decentralized user-centered web that, like the web at large, is owned by nobody. There’s still more to be done. Watch this space.

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Defenders in tights

What?

The first advert that I’ve seen for Google’s browser, Chrome is entitled Defenders in Tights. Previously, we’ve seen little nudges suggesting that people might want to try a new browser at the top of YouTube, but they’re hardly convincing now are they.

While this video in my opinion will still only get the geeks – at least a bit of time, thought and money has gone into producing what I consider to be quite a cool ad. And heroes in tights are always entertaining.

Lights, camera, action!

Have I been thick?

Have there been previous ads for Chrome that I’ve missed out on? Is this a series of ads? What’s the best/worst ad that you’ve seen? Psst… feel free to slate the desperate Microsoft IE8 ads that are going around at the moment (Ten grand is buried here, the O.M.G.I.G.P. ad (which got pulled) or the Browser for the better campaign to guilt trip people into downloading it).

One final question

Will it go viral?

Building the user-centered web

The following post contains my notes for a talk I gave at the Hauser Center for Nonprofit Organizations at Harvard University on June 25, 2009.

What is a social network?

I would like to reclaim some language:

Social is an adjective that means relating to human society and its members.

A network is an interconnected system of things or people.

Therefore, I’d suggest that we can define a social network as just being an interconnected system of people.

The audience of this talk is a social network; so are your friends, colleagues, interest groups and so on. Social networking tools facilitate social networks. The universe of social tools certainly includes web applications with social functionality, but it also includes structured face to face interactions, telephone, post, SMS, email. In other words, the web is just one possible tool for this purpose – albeit a very effective one.

If you build it, they will come

You can’t install a social networking tool and instantly expect usage: Field of Dreams is not a good model for community development. The web is littered with ghost sites created using Ning, Elgg and more that have been established in the hope that a user-base will magically appear; however, if your main selling point is the social network itself, nobody’s going to join until that network of people exists and is actively using it. It’s a chicken-and-egg problem.

Therefore, you either need to have an existing network of people to facilitate interactions between (for example, when Facebook launched at Harvard) or compelling functionality that is useful without a network of existing users (for example, Delicious).

If we’re creating a tool that’s useful for the first user who signs up, without a pre-existing social network, then what we’re really talking is a software application that uses the web as an interface, and happens to have social functionality as one of its features.

The web as applications

When the web was conceived, it consisted of documents and pages linked with hypertext: linked words and phrases that, when clicked, would load another, relevant document. Each page had its own Uniform Resource Locator, which allowed you to return to that specific page at any time. Each page could be a destination in itself, and although the sites (collections of pages) could be linked together through hypertext, each one had no need to know about your activities elsewhere on the web. Why would they? Documents don’t have memory; their role is simply to impart information.

Step forward to today, and the web is not entirely made of pages: applications now represent a large amount of the web. (Princeton WordNet defines an application as “a program that gives a computer instructions that provide the user with tools to accomplish a task”; Google Docs, Remember The Milk, Flickr, Delicious etc are all applications by this definition.)

The benefits are tangible: you can access an application’s functionality from any web-compatible device, anywhere in the world. You’re no longer bound to the software you happen to have installed on a particular machine, and you no longer need to worry about whether you’ve remembered to save a particular file onto a particular drive. Because of historic resource limitations, web applications tend to be easier to use, and entirely bypass the need for IT departments, which have unfortunately earned a reputation for being obstacles to productivity in many organizations.

This change of web usage has been reflected in the ongoing development of HTML, the markup language that all web interfaces are written in. The first four versions were largely orientated towards documents; however, HTML 5, currently in development, is the first version that explicitly contains functionality to support web applications. That includes offline storage and usage, sessions, and more advanced interface features. However, aspects of the document-orientated model remain.

Silos of information

Each application is its own atomic destination with its own URL, and is by default only aware of data created within it. That means we need to register for each application we want to use, fragmenting our accounts over potentially hundreds of products and company data centers, and that the documents, files and data we create within them can’t easily be shared with other applications. On my desktop, I can write a document in Word and open it in OpenOffice, or take a Paint doodle and load it in Photoshop, but there’s no easy, generic way to take my bookmarks from Delicious into another bookmarking tool, or to take my Google Docs and open them in Acrobat.com.

Currently, each web application is like a silo: they exist on their own, and if they interoperate at all, it’s through specific links between applications that have to be individually developed. Certainly, data created in an application stays in that application; sometimes you can check your GMail address book for contacts in order to find existing friends on a service you’ve just signed up to, for example, but it’s rare that you can actually export data fully into another product. As many of these services are free, a significant portion of their business models revolve around being able to control user-contributed data, keep users coming back, and sell user-generated activity data for marketing purposes. (One has to question whether the market for personal details will continue to be profitable, or whether, like the web advertising market before it, it will saturate and crash.)

In a social networking tool, the site model means that your contacts, the information you share and any detailed access permissions all relate solely to the application they were created in. However, collaborative spaces in social web applications are like documents: they’re one of the currencies of the social web. Just as I need to be able to use my wordprocessor of choice to edit a document, I need to be able to use my social tool of choice to collaborate with others.

Turning the model upside down

Right now, we have to register with each application we want to use. What if we required each application we used to register with us, in digital identities under our own control?

What if, using these identities, anyone could connect to anyone else, and anyone could store their data anywhere as long as the storage provider followed the same broad standards?

The web itself would become a social networking tool.

This is far more flexible, and future-proof:

  • Your ability to collaborate is not subject to a single company’s success: social functionality and application infrastructure are inherent in the web itself
  • The possibilities for collaboration are not subject to technology beyond common open standards, which can evolve
  • A wider range of application possibilities is ensured, because web applications gain the ability to interoperate in a general way
  • Privacy and user control are established by allowing a person to determine which application has access to which data

By establishing a general standard for social application interactions, the services and technologies used to make connections become less relevant; the Internet is people, one big social network, and users no longer have to worry about how they connect. We can all get on with communicating and collaborating rather than worrying about where we connect.

User-centered identities

Under this model, providing the software that hosts your digital identity becomes big business. This hasn’t gone unnoticed by the main service providers, and they’re already fiercely competing to be your identity on the web:

  • Facebook wants your central identity to be a Facebook account (and arguably have made the user-centric model for the web part of their strategy for a very long time)
  • Google wants it to be a Google account
  • Twitter wants it to be a Twitter account
  • Microsoft wants it to be a Live ID
  • OpenID want it to be any OpenID-capable URL

Because I use all of these services, the result is a very complicated identity space. These are a subset of my profiles:

For identities to be usable as a generic standard, you should be able to use any of these – or all of them. Nobody has just one facet (or persona) comprising their identity; everyone has a collection, representing the different parts of their lives. Ben Werdmuller the web strategist for hire doesn’t need to be connected to Ben Werdmuller the Doctor Who fan, who in turn doesn’t need to be connected to the Oxford resident. They can be connected if I choose to make them, but separating parts of your life is part of a user’s control over their identity.

However, that needs to be context-specific, not application-specific. Currently, for example, my Facebook account tends to be personal, while my Twitter tends to be professional. That doesn’t make sense: in order to write personally on Twitter, I either have to accept the collision of those two parts of my life, or I need to create an entirely separate, fragmented Twitter account. Wouldn’t it be better to be able to control who sees which interactions, and choose tools based on the functionality they add to a conversation? Otherwise you have the situation I present above: one identity per communication context per application. That will quickly become unmanageable, and the web will be littered with dead profiles.

Conversely, I believe the future of the web is in atomic digital identities based on permissive, open standards, linked together as an application framework.

How do we make this work?

Problem to solve: user control

First and foremost, the framework for decentralization must be established – in other words, the actual social mesh standards that will make it possible.

Technical mechanisms need to be established for controlling access to a resource or collaborative space, which should be easy to use without removing any of the flexibility of the platform, and should allow for the maintenance of multiple personas.

Another part of access control is allowing a resource to expire gracefully. It’s important to know when to lose data: sometimes documents, resources, spaces, personas or entire identities may be transient and only required for a certain length of time. There’s no need for everything on the web to exist indefinitely; currently, rigorous indexes like Google ensure that much of it does.

Finally, the tools and standards we create must be permissive of goals, content and structure that we might not have thought of. There certainly doesn’t need to be an overarching structure or taxonomy between individual identity spaces, and constraining the technology to a rigid set of activities and data types would limit the scope of the platform.

Problem to solve: ownership

Existing web applications tend to have a single-ownership model for resources. However, Silona Bonewald rightly pointed out to me that this isn’t always the case, and in a free-flowing social mesh, multiple ownership needs to be represented. For example, all collaborators on a resource should have ownership access, unless they explicitly choose to rescind that right.

In a company environment, a user’s employer may have shared ownership (or full ownership, with author access available to the employee). The same may be true with students in a university environment. On sites like Facebook, the service owner may in reality have some ownership rights over the content.

How can we maintain this granularity, but also retain user control?

Problem to solve: privacy & transparency

There is a very public attitude of "when you put something online, it’s published" in some parts of the software development community, which is a useful concept that gives developers carte blanche to share data freely. In a fully user-controlled environment, this public-or-completely-private binary situation can no longer be the case; a resource may have been published to a few select people. Ignoring this trait disallows the platform’s use in important environments like enterprises or public bodies.

When you sign up to a service, you agree to that service’s terms and conditions and privacy policy. However, your data may be farmed out to a collection of other, secondary services via APIs, without your knowledge or consent.

An important aspect of user control is knowing how your data is used and where it is transmitted by the applications you use, so I propose a simple, human-identifiable and machine-readable mark that:

  1. Applies permissions to how my data can be used by applications (like Creative Commons does for shared content)
  2. Tells you in a visual way what happens to your data when you visit a site
  3. Incorporates multi-ownership

It may be that these issues are addressed within the terms and conditions of a service. However, it’s very unlikely that a user will actually read the full contract. Therefore, a simple graphic icon with a link to a plain-English description, with an underlying microformat for machine-readable use, would be a welcome addition to the user experience. As the web becomes more mesh-like and data moves around more freely, conveying what happens to data owned by less-technical end users will become more and more important.

Problem to solve: platform

Finally, while it’s great having a conversation about this, these ideas aren’t useful to anyone unless someone goes ahead and builds it.

There are some existing projects and thinkers who are on these tracks:

  • The Diso Project is turning the WordPress open source blogging tool into a decentralized digital identity through an array of open standards, and the project’s Chris Messina has a lot of wise things to say about its development.
  • Laconi.ca is a decentralized microblogging platform, whose Open Microblogging standard may be adaptable into a more widely-scoped technology.
  • The Open Stack is a set of developing technologies that address some of the issues.
  • Marc Canter’s Open Mesh treatise goes into detail on many of the issues.

All of these are important contributions that strongly address some of the issues; however, we’re still a long way away from the vision of an open, social web.

Conclusion

I believe strongly, for the reasons stated above, that a decentralized, user-centered model for the web is the best way to advance it as an application platform.

Needless to say, I have my own ideas about how to actually build the platform, based on my Making the most of the web principles. However, it has to be a collaborative process: there’s no sense in building an open collaborative standard by yourself. My main concern is that the platform is created and works in an open, lightweight, flexible, easy-to-develop-for way while remaining secure and yielding control to the main user. The result will be an entirely new kind of platform, and presents a unique opportunity for anyone who wants to jump on board.

Images:

  • WOW! My 1000 Friends by Cavin was released under a CC Attribution Generic 2.0 License
  • Lonely Tree by Jule Berlin was released under a CC Attribution Generic 2.0 License
  • Logo 2.0 part II by Stabilo Boss was released under a CC Attribution-Noncommercial-Share Alike 2.0 Generic License
  • Upside Down by Johnny Jet was released under a CC Attribution Generic 2.0 License
  • Pro Control 24 by Aud1073cH was released under a CC Attribution-Share Alike Generic 2.0 License

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